Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Back in March at the Game Developers Conference 2025 (GDC 2025), Microsoft unveiled DirectX Raytracing (DXR) 1.2, which introduces Opacity Micromaps (OMM). The Redmond giant has now announced the ...
Real-time ray-tracing is not only hardware intensive to the point where it needs dedicated hardware to run complex calculations for advanced lighting effects but also heavy on VRAM usage. This has led ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM) and Shader ...
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
Last week, Mojang announced that the Minecraft Super Duper Graphics Pack (SDGP) that Microsoft had promised back in 2017 was canceled, permanently. No additional information was offered on why the ...
Processors Intel says its graphics drivers are now 'light years ahead of where we were a few years ago', and they'll need to be if it's going to tempt gamers towards its new iGPUs Graphics Cards 'It ...